Home > Gaming, Opinions (Gaming) > Gaming: The Daily Creed 04: Thrum… Thrum… Snikt!

Gaming: The Daily Creed 04: Thrum… Thrum… Snikt!

The Daily Creed is a series of (mostly) bitesize posts about my ongoing playthrough of Assassin’s Creed Brotherhood, sequel to what is still currently my fourth favourite game of 2009. The first post is here.

I couldn't find a picture of the exact weapon, but other than that this picture should give you the right idea.

The spadone is a longsword (in fact it’s ‘longsword’ in Italian). I’ll let Wikipedia describe its general properties:

Longswords have long cruciform hilts with grips over 10 to 15 cm length (providing room for two hands). Straight double-edged blades are often over 1 m to 1.2 m (40″ to 48″) length, and weigh typically between 1.2 and 1.8 kg (2½ to 4 lb), with light specimens just below 1 kg (2.2 lb), and heavy specimens just above 2 kg (4½ lb).

You should be able to picture it now: long and heavy, requiring two hands to wield.

It’s my favourite ranged weapon.

You see, every melee weapon in Assassin’s Creed Brotherhood has a secondary attack activated by holding attack instead of tapping. With the short sword it’s throwing knives and with the regular one-handed sword it’s the pistol, shown by an ammo count in the corner of the weapon icon. With the two-handed weapons there’s no such thing, which seemed like a fair trade. Gain extra reach and power, lose some effectiveness at long range (though weapons switch quickly enough that it’s not much of a hindrance).

However, I noticed that holding the square button caused Ezio to raise the spadone above his head and then swing it down quickly. “Super”, I thought, “A power attack.” In my next fight I used it on the final enemy and it killed him without any need to get around his blocking or dodging, so it seemed useful. In the next fight though I didn’t have my spadone any more, which I didn’t understand.

I got a fresh one from the blacksmith (they let you have any weapon you’ve previously bought for free, a terrible business model) but it happened again, after a while I just didn’t have it any more. I tested it out of combat, Ezio raised the sword… and threw it. How ridiculous! How brilliant!

The way ranged weapons work is that you can attack any opponent close enough for Ezio to lock onto. With any other ranged weapon – pistols, throwing knives and crossbows – this makes sense, a massive weapon like the spadone less so. Still, it’s too great to ignore, knocking the victim back a couple of feet with the sheer force of Ezio’s superhuman strength, spadone sticking out of their head (you have to retrieve it, obviously).

Ezio’s on the street, an archer patrolling above? No problem! Lock on, raise the spadone… wait for it… wait for it… thrum… thrum… snikt!

A herald in the pay of the Borgias, ranting about how Ezio kills for fun and without mercy? No problem! Stand at the front of the crowd, lock on… thrum… snikt! Granted, you’re confirming everything he’s just falsely accused you of, but eventually heralds will learn not to tell such ‘lies’, right?

A knight riding by on horseback, all high and mighty? No problem! Lock on, wait for a clear line of sight that isn’t blocked by his horse… thrum… thrum… snikt! And look, a free horse!

Granted, it makes no sense that Ezio could do this – he’s just a man, not a superhero – and potentially undermines the fiction, but the game comes with a handy-dandy way around all that…

Next on The Daily Creed: Blame it on the Animus!

Previous on the Daily Creed: Press square to win.


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