Posts Tagged ‘2K Games’

Gaming: March 2011’s Games

April 15, 2011 2 comments

On time for once (and coming straight on the heels of February’s), here we have the March round-up posts. This month we kicked off with the books I read and now it’s time for the games I played:

Squashing twelve separate images into a 425x90 image is kind of difficult. Its also incredibly time-consuming, comprable to the amount of time it takes to write the entire post. In fact I spend a fairly ridiculous amount of time assembling the images for each blog post.

Images sources: Conan, Donkey Kong, Benny, Trip, Kane, a wizard, Liu Kang, Tommy, Nathan, Randy and Father Mother.

I think I’ve got am okay system in place now for gaming, but I’ll cover that in the goals section at the bottom of this post. Let’s get straight to the gaming then:

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Gaming: Project Pile of Shame – Day Seven

The project: To spend two hours playing every console game from this generation that I own but have never touched (the ‘pile of shame’), to see if any of them are worth spending more time with. With Prey 2 recently announced it seemed like a good time to try out:



The portals use the same orange and blue colouring as Portal does and I have no idea why.

System: Xbox 360

Reason I’ve never played it: It’s just one of those games that was bought in a batch with some others and then slipped through the cracks.

Achievements earned: Seven (80 gamerscore)

Thoughts: I waited a long time to see proper portal technology in games. It was one of those things that I really wanted to see and thought it was possible (though I know nothing about game development), with things like Duke Nukem 3D and Unreal having security monitors and portals that did similar things – showing another area of the map on a flat screen – but did so in what were clearly flat, low-resolution images. I wanted to see versions that looked exactly as if they were physics-defying 3D rifts in space, and it wasn’t until playing the demo for Prey that I finally saw them.

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Gaming: Recent Gaming

September 28, 2010 Leave a comment

From left to right: A little sister, Alan Wake, Trip, Syd and a tank.

This post will be a quick recap of the recent gaming I’ve done, things that don’t warrant a full post.

Bioshock 2 (Xbox 360)

I completed the game last weekend and was very impressed with it when I really wasn’t expecting to be, and it’s currently sitting at the top spot of the currently rather slim Game of the Year 2010 list. With Xbox Live having a free weekend I did intend to try out the multiplayer (I’m currently only on a Silver account, which doesn’t let you play online) but ultimately didn’t get around to it. I don’t play much online multiplayer anyway and it was more out of curiosity about how it works than genuinely wanting to play the game in multiplayer. It’s not really a game that needs competitive multiplayer even if it does have a decent in-universe justification not just for skirmishes but also for arena battles and even respawns (thanks to the Vita chambers). I do wonder if part of the reason the combat in the single player feels better is because they had to tweak it a lot more for the multiplayer, and if so then it would justify the mode’s existence even if I never actually try it.

Alan Wake (Xbox 360)

I’ve recently started Alan Wake. I had the choice of that or Mass Effect 2 as they’re the two recent purchases sitting on my desk, ultimately opting for Remedy’s effort because I think I might want to play through the first Mass Effect again ahead of going into the new one, something which is going to eat up a lot of time. I’ve not got far into it but the game already makes good use of light, darkness and fog to ramp up the atmosphere.

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Gaming: Bioshock 2 does what a sequel should

September 20, 2010 3 comments

Big Sister.

The Big Sister was originally intended to be one character, but were eventually reworked into a rare enemy type, able to hunt down and retrieve ADAM lost by Big Daddies.

(Click the image for a link to the source)

The announcement that a sequel was being made to 2007’s Bioshock was rather cynically received, especially as more details emerged. It was to be a sequel despite the first game bringing the story of Andrew Ryan, Atlas and Frank Fontaine – and with them seemingly the story of the city of Rapture itself – to a close. It was going to add Big Sisters to the original’s combo of Big Daddies and Little Sisters. It was adding multiplayer to the series when all of Bioshock‘s strengths were in its setting and narrative, not how it actually played as a shooter. Worst of all it wasn’t even going to be developed by the same developer, with 2K Marin taking over from Irrational (who it turns out have been working on the recently revealed Bioshock Infinite, moving the concepts of a Bioshock game into a new period and setting). It looked like nothing more than a cash-in from 2K, trying to make a franchise out of a standalone game that didn’t need it and that even the original developer wanted nothing to do with.

I was quite surprised then to find that not only does Bioshock 2 not sully the memory of its predecessor, it actually improves on the first game’s flaws in almost every way. Read on for my reasoning:

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Gaming: Game of the Year 2010

August 15, 2010 6 comments

As with the 2009 version this post will be an attempt to put every retail game released in 2010 into an order of preference. I don’t intend to overthink it too much, just assessing every new entry with how I feel it compares to the other games on the list until I find the right spot for it.

The list is rather small at the moment (starting with just four games) because I haven’t played many 2010 releases, but I’ll update it every time I play a new 2010 game no matter how late I play it (I’m still updating the 2009 one as I play more games). I wanted to get my thoughts written down though and figured there’s no harm in starting the list small.

I’ll start with number one at the top so start from the bottom if you prefer to read in reverse order:

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Gaming: Project Pile of Shame – Day Seven

July 29, 2010 1 comment

The project: To spend two hours playing every console game from this generation that I own but have never touched (the ‘pile of shame’), to see if any of them are worth spending more time with. On the seventh day I played:

Civilisation Revolution

Civilisation Revolution

Wikipedia fact: "Sid Meier was enthusiastic about this installment, being quoted in both the press release and trailer as saying, "This is the game I've always wanted to make.""

System: Xbox 360 (also PS3 and DS)

Reason I’ve never played it: This was another one of my brother’s purchases. I’ve never got into the Civilisation games and a console-focused version of the series didn’t interest me.

Achievements earned:Twelve (85 gamerscore)

Thoughts: Sid Meier’s Civilisation series is something of a gaming blind spot for me, a series that I was aware of but never actually got around to playing. I knew in general what it was about – building a civilisation up into the world leader through diplomacy, war or cultural or technological dominance – but it had always passed me by. I therefore had no interest in playing Civilisation Revolution, a version of the series made specifically for consoles that would have all the streamlining (unfavourably referred to as “dumbing down” by a lot of the PC faithful) that entails. That was a mistake.

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Gaming: Borderlands is much better than it should be

July 1, 2010 1 comment
Lilith and Mordecai

Wikipedia quote: "Borderlands includes character-building elements found in role-playing games, leading to Gearbox calling the game a "role-playing shooter"."

It’s easy to come up with reasons why Borderlands shouldn’t be such a great game and I’m going to list those reasons below. Boiling it down like that suggests the game shouldn’t work but in actuality I found Borderlands to be a lot of fun and one of my favourite games of 2009 (at the time of writing it’s fourth in my list), so in this list I’ll also try and explain why I enjoyed it so much. So without further ado, the game shouldn’t work because:

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