Posts Tagged ‘Enslaved’

Gaming: May 2011’s Games

Far later than intended, we have the May round-up posts, where I write a little about all the media I consumed throughout the month (June’s will hopefully go up next week, but haven’t been worked on at all yet). I’ve already published the posts for television, film and books, so we finish the set with the month’s gaming.

I like to include a comment for these portraits but don't really have anything to say beyond saying that I have nothing to say.

Image sources: York, Trip, Jack, some creepers and Rey. The combine comes from a personal screenshot.

The absence of certain games in the above image – Dragon Age: Origins and at least one out of Fallout 3, The Sims 3 or Left 4 Dead 2 – should be an indicator that I’m still not back into the routine I devised at the end of March, even though I played slightly more games than I did in April. That means I’ve still only managed it for one week in the past two a bit months, and haven’t actually done it for a single week since I decided to do so, which is daft. Oh well, onto the round-up:

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Gaming: Enslaved – Free

Click here for the previous Enslaved: Odyssey to the West post, or scroll to the end of this post for a list of all of them.

Seeing as this is the last post I'll make about the game I figured I'd go for one more new picture. I chose Pigsy because ultimately I really did like the character.

That’s it then, game complete. 530 gamerscore. Game over. One and a bit levels, one boss fight and lots and lots and lots of cutscenes.

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Gaming: Enslaved – That’ll do, Pig

Click here for the previous Enslaved Odyssey to the West post.

It's impressive how neutered the above enemy has become, starting off as an instant-kill terror you have to flee from but by this point being something you can kill with the press of one button. As I've mentioned before, it means replaying earlier chapters will make the danger feel false.

I’ve had plenty of negative things to say about Ninja Theory’s to approach to freedom and storytelling, and I maybe haven’t said enough about what I’m enjoying about the game. Today I was struck again by how colourful the game is. Some of the chapters take place in industrial locations that in other games are used as opportunities for the developers to really embrace grey and brown, but in Enslaved there’s colour everywhere. If there’s one thing other developers should copy from Enslaved, it’s how to inject colour into a setting without making it look like a cartoon.

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Gaming: Enslaved – Turrets Syndrome

Click here for the previous post about Enslaved: Odyssey to the West.

We're back!

That’s right, I finally tore myself away from Minecraft and spent some time on Enslaved again. The game welcomed me back with an… on-rails turret section. Oh well.

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Gaming: Enslaved – Uncontrollable

April 9, 2011 4 comments

Click here for the previous Enslaved: Odyssey to the West post.


Okay, today I felt like making a new image. I can't help wondering what kind of mindset would lead to people mass producing mechs that look like the one pictured.

I’m liking Enslaved but I have to admit that the sheer amount of times Ninja Theory take control away from the player is starting to get to me. It’s incessant and unnecessary, with plenty of points where it would work better with the player still involved or simply skipping them altogether. I’m going to include a few examples below, without spoilers:

Gaming: Recent Gaming

September 28, 2010 Leave a comment

From left to right: A little sister, Alan Wake, Trip, Syd and a tank.

This post will be a quick recap of the recent gaming I’ve done, things that don’t warrant a full post.

Bioshock 2 (Xbox 360)

I completed the game last weekend and was very impressed with it when I really wasn’t expecting to be, and it’s currently sitting at the top spot of the currently rather slim Game of the Year 2010 list. With Xbox Live having a free weekend I did intend to try out the multiplayer (I’m currently only on a Silver account, which doesn’t let you play online) but ultimately didn’t get around to it. I don’t play much online multiplayer anyway and it was more out of curiosity about how it works than genuinely wanting to play the game in multiplayer. It’s not really a game that needs competitive multiplayer even if it does have a decent in-universe justification not just for skirmishes but also for arena battles and even respawns (thanks to the Vita chambers). I do wonder if part of the reason the combat in the single player feels better is because they had to tweak it a lot more for the multiplayer, and if so then it would justify the mode’s existence even if I never actually try it.

Alan Wake (Xbox 360)

I’ve recently started Alan Wake. I had the choice of that or Mass Effect 2 as they’re the two recent purchases sitting on my desk, ultimately opting for Remedy’s effort because I think I might want to play through the first Mass Effect again ahead of going into the new one, something which is going to eat up a lot of time. I’ve not got far into it but the game already makes good use of light, darkness and fog to ramp up the atmosphere.

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Gaming: Game of the Year 2010

August 15, 2010 6 comments

As with the 2009 version this post will be an attempt to put every retail game released in 2010 into an order of preference. I don’t intend to overthink it too much, just assessing every new entry with how I feel it compares to the other games on the list until I find the right spot for it.

The list is rather small at the moment (starting with just four games) because I haven’t played many 2010 releases, but I’ll update it every time I play a new 2010 game no matter how late I play it (I’m still updating the 2009 one as I play more games). I wanted to get my thoughts written down though and figured there’s no harm in starting the list small.

I’ll start with number one at the top so start from the bottom if you prefer to read in reverse order:

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