Posts Tagged ‘Ninja Theory’

Gaming: May 2011’s Games

Far later than intended, we have the May round-up posts, where I write a little about all the media I consumed throughout the month (June’s will hopefully go up next week, but haven’t been worked on at all yet). I’ve already published the posts for television, film and books, so we finish the set with the month’s gaming.

I like to include a comment for these portraits but don't really have anything to say beyond saying that I have nothing to say.

Image sources: York, Trip, Jack, some creepers and Rey. The combine comes from a personal screenshot.

The absence of certain games in the above image – Dragon Age: Origins and at least one out of Fallout 3, The Sims 3 or Left 4 Dead 2 – should be an indicator that I’m still not back into the routine I devised at the end of March, even though I played slightly more games than I did in April. That means I’ve still only managed it for one week in the past two a bit months, and haven’t actually done it for a single week since I decided to do so, which is daft. Oh well, onto the round-up:

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Gaming: April 2011’s Games

It’s time for each of April’s round-up posts, a quick overview and assessment of all the entertainment I consumed during the month. Having finally been on time enough last month to make goals this is the first proper opportunity to see whether I was able to meet them. This month kicked off with film, then books, and now it’s time for April’s games.

Plenty of room for this month's participants.

Image sources: Trip and some creepers. The Combine came from a personal screenshot.

The image should make it clear that this month has far fewer games to cover. In fact, this is probably the easiest gaming round-up I’ll ever have to make for the blog, short of a theoretical month where I don’t actually play any games. If anything I spent more time gaming in April in any other, just spending that time on, well, one game in particular. Read on:

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Gaming: March 2011’s Games

April 15, 2011 2 comments

On time for once (and coming straight on the heels of February’s), here we have the March round-up posts. This month we kicked off with the books I read and now it’s time for the games I played:

Squashing twelve separate images into a 425x90 image is kind of difficult. Its also incredibly time-consuming, comprable to the amount of time it takes to write the entire post. In fact I spend a fairly ridiculous amount of time assembling the images for each blog post.

Images sources: Conan, Donkey Kong, Benny, Trip, Kane, a wizard, Liu Kang, Tommy, Nathan, Randy and Father Mother.

I think I’ve got am okay system in place now for gaming, but I’ll cover that in the goals section at the bottom of this post. Let’s get straight to the gaming then:

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Gaming: Enslaved – Uncontrollable

April 9, 2011 4 comments

Click here for the previous Enslaved: Odyssey to the West post.


Okay, today I felt like making a new image. I can't help wondering what kind of mindset would lead to people mass producing mechs that look like the one pictured.

I’m liking Enslaved but I have to admit that the sheer amount of times Ninja Theory take control away from the player is starting to get to me. It’s incessant and unnecessary, with plenty of points where it would work better with the player still involved or simply skipping them altogether. I’m going to include a few examples below, without spoilers:

Gaming: Enslaved – The Uncharted Odyssey

April 8, 2011 5 comments

Click here for the previous post about Enslaved: Odyssey to the West.

That's right, I'm not going to muck around making new images every time.

I’m not necessarily going to make an entry for everything I play because sometimes there just won’t be anything to say (which became a problem with my older blog, where I ultimately just started resorting to recounting each mission I did in things like Valkyria Chronicles or Saints Row 2). I’ve played a bit more of Enslaved: Odyssey to the West though and wanted to mention something that a lot of people brought up last year after playing the full game or even just the demo.

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Gaming: Enslaved – Monkey Does

April 1, 2011 4 comments

I’m playing around with something new here, sort of a mix of an opinion post and the old ‘Today’s Play’ posts on my previous blog. The idea is to try and piece together my thoughts about a game in more of  an immediate fashion than I’ve done previously (which often results is procrastinating out of making a post at all).

I'm even using large header images!

Monkey, the character you control in Enslaved: Odyssey to the West, is much better at navigating than I am. He’s no Lara Croft or prince of Persia, who mistakenly trust me to puzzle out the best route and only make them leap when I’m sure it’s safe, only to be betrayed by my poor judgement (or eagerness to see another hilarious swan-dive death. Sorry, Lara!). If Monkey knows the ledge isn’t safe to drop from he just won’t do it, however much I push him towards the edge or hit the jump key. If there’s no handheld in the direction I’m telling him to leap then he’ll just sit there and patiently wait for me to find the right direction. “Well done, Benny,” he almost says. “I knew you’d find it.”

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Gaming: Recent Gaming

September 28, 2010 Leave a comment

From left to right: A little sister, Alan Wake, Trip, Syd and a tank.

This post will be a quick recap of the recent gaming I’ve done, things that don’t warrant a full post.

Bioshock 2 (Xbox 360)

I completed the game last weekend and was very impressed with it when I really wasn’t expecting to be, and it’s currently sitting at the top spot of the currently rather slim Game of the Year 2010 list. With Xbox Live having a free weekend I did intend to try out the multiplayer (I’m currently only on a Silver account, which doesn’t let you play online) but ultimately didn’t get around to it. I don’t play much online multiplayer anyway and it was more out of curiosity about how it works than genuinely wanting to play the game in multiplayer. It’s not really a game that needs competitive multiplayer even if it does have a decent in-universe justification not just for skirmishes but also for arena battles and even respawns (thanks to the Vita chambers). I do wonder if part of the reason the combat in the single player feels better is because they had to tweak it a lot more for the multiplayer, and if so then it would justify the mode’s existence even if I never actually try it.

Alan Wake (Xbox 360)

I’ve recently started Alan Wake. I had the choice of that or Mass Effect 2 as they’re the two recent purchases sitting on my desk, ultimately opting for Remedy’s effort because I think I might want to play through the first Mass Effect again ahead of going into the new one, something which is going to eat up a lot of time. I’ve not got far into it but the game already makes good use of light, darkness and fog to ramp up the atmosphere.

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