Posts Tagged ‘Nintendo’

Gaming: June 2011’s Games

July 27, 2011 3 comments

It’s well past time for the June round-ups, and this month we start by looking at the games I played in June.

Four of this month's images come from Valve games.

Image sources: Nick, some creepers, a turret, Wheatley and a Mii. The combine is from a personal screenshot.

Another low-key month for gaming then. Let’s get to it:

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Gaming: March 2011’s Games

April 15, 2011 2 comments

On time for once (and coming straight on the heels of February’s), here we have the March round-up posts. This month we kicked off with the books I read and now it’s time for the games I played:

Squashing twelve separate images into a 425x90 image is kind of difficult. Its also incredibly time-consuming, comprable to the amount of time it takes to write the entire post. In fact I spend a fairly ridiculous amount of time assembling the images for each blog post.

Images sources: Conan, Donkey Kong, Benny, Trip, Kane, a wizard, Liu Kang, Tommy, Nathan, Randy and Father Mother.

I think I’ve got am okay system in place now for gaming, but I’ll cover that in the goals section at the bottom of this post. Let’s get straight to the gaming then:

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Gaming: February 2011’s Games

March 25, 2011 3 comments

I’m still catching up with these, but unless procrastination gets the better of me March’s posts will arrive promptly in April once I’m off work (so probably the 6th onwards). This month the first monthly review post will cover gaming (which was last in January), followed by television, film and ending with the month’s reading.

Double the faces this month.

Image sources: Predator, Grayson, agent, Donkey Kong, Harry, sackbot, Crazy Dave, Recette, vampire Sim and Woody

I’ve still not made any major alterations to my gaming time, still getting in just a couple of hours on non-work days, which meant I played games on sixteen days in February (the four days on, four days off schedule meant I only worked twelve days). I’ve had some thoughts on ways to rearrange my free time but that won’t kick in until March at least, so I won’t cover it here. Without further ado, here’s what I played:

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Gaming: Super Mario Galaxy 2’s asymmetrical co-op

August 20, 2010 1 comment

Galaxy Co-op

Wikipedia quote: "The game also allows a second player to control an Orange Luma (Co-Star Luma) to assist Mario."

(Click the image for a link to source. It’s actually a co-op review of the game, meaning that in searching for an image I basically found a review that rendered this entire post redundant)

The co-operative mode in Super Mario Galaxy was an interesting idea. Rather than go for full local or online co-op that saw player two controlling a second character (like Luigi) or following the classic Mario games and have each player take turns attempting levels, the game put player two in the role of a helper. You didn’t control a character, just the cursor from the pointer of a second Wii remote, your interaction limited to collecting star bits (which player one could also do) and stunning a few of the basic enemies, but a lot of the time you just didn’t feel useful. Super Mario Galaxy 2 has improved the mode dramatically.

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Gaming: Super Mario Galaxy 2 is brilliant

August 16, 2010 1 comment

Wikipedia quote: "Mario is able to ride the dinosaur Yoshi, who can use his tongue to swing across gaps, as well as eat fruits that give him various powers, such as speed boosts, the ability to inflate like a balloon, or the power to reveal secret paths."

There’s a certainly level of familiarity when playing Super Mario Galaxy 2. That’s not just from Nintendo’s appeals to nostalgia or even how used most gamers are now to controlling Mario in the 3D games, but because it’s the closest direct sequel to a Mario game ever since he successfully navigated the tricky switch from 2D to 3D. Going from Super Mario Galaxy to Super Mario Galaxy 2 is a much more incremental leap than from Super Mario 64 to Super Mario Sunshine or from Super Mario Sunshine to Super Mario Galaxy. That’s inevitable when a sequel comes around so quickly on the same hardware and in the same setting (which is the standard approach for most other developers), making it important for this sequel to justify its existence by expanding on the original game’s ideas and taking its place as a great game in its own right.

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Gaming: Game of the Year 2010

August 15, 2010 6 comments

As with the 2009 version this post will be an attempt to put every retail game released in 2010 into an order of preference. I don’t intend to overthink it too much, just assessing every new entry with how I feel it compares to the other games on the list until I find the right spot for it.

The list is rather small at the moment (starting with just four games) because I haven’t played many 2010 releases, but I’ll update it every time I play a new 2010 game no matter how late I play it (I’m still updating the 2009 one as I play more games). I wanted to get my thoughts written down though and figured there’s no harm in starting the list small.

I’ll start with number one at the top so start from the bottom if you prefer to read in reverse order:

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