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Posts Tagged ‘The Daily Creed’

Gaming: The Daily Creed 07: The brave (?) people of Rome

October 20, 2011 Leave a comment

The Daily Creed is a series of (mostly) bitesize posts about my ongoing playthrough of Assassin’s Creed Brotherhood, sequel to what is still currently my fourth favourite game of 2009. The first post is here.

It seems that every person in this picture is looking at Ezio and thinking, "Yeah, I could probably take him." Except perhaps for the guards.

As with Assassin’s Creed 2, money isn’t hard to come by in the sequel. The economy essentially breaks once you’ve bought a few businesses, with large payments appearing in banks every twenty minutes. While there are others ways to earn money – finding florins in chests, looting corpses and picking pockets – there’s really little need to do so.

There are other reasons to pick pockets though. One is that each time you do so it raises your notoriety, so passing through a busy street is a good way to quickly build it up and ensure guards will always be looking for a fight. The other is that you get to see just how the citizens of Rome react.

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Gaming: The Daily Creed 06: Pavlovian punching

October 19, 2011 Leave a comment

The Daily Creed is a series of (mostly) bitesize posts about my ongoing playthrough of Assassin’s Creed Brotherhood, sequel to what is still currently my fourth favourite game of 2009. The first post is here.

Forget the Templars or the Borgias, these guys are part of the true villainous faction of the series.

As I walk the streets in Assassin’s Creed Brotherhood I find myself instinctively attacking any musician who walks into my path. Not killing them, because Ezio didn’t do that (and the game ‘kills’ you if you kill three civilians in a short amount of time), but grabbing them and beating them to the floor with a few punches, knees or headbutts. I didn’t even think about doing it, it was an automatic reaction to them and I didn’t quite know why.

Then I watched the following video:

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Gaming: The Daily Creed 05: Blame it on the Animus!

October 18, 2011 3 comments

The Daily Creed is a series of (mostly) bitesize posts about my ongoing playthrough of Assassin’s Creed Brotherhood, sequel to what is still currently my fourth favourite game of 2009. The first post is here.

That's right, it's all your fault!

The Assassin’s Creed series is supposed to be a reasonably realistic alternate history (sci-fi conspiracy and genetic memory nonsense aside, naturally). As I briefly covered yesterday there are plenty of moments in the Assassin’s Creed games that potentially undermine it, where Ezio’s world clearly isn’t a realistic one.

The game also has the perfect excuse to get around each one of these immersion-breakers though: It’s just a simulation!

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Gaming: The Daily Creed 04: Thrum… Thrum… Snikt!

October 17, 2011 3 comments

The Daily Creed is a series of (mostly) bitesize posts about my ongoing playthrough of Assassin’s Creed Brotherhood, sequel to what is still currently my fourth favourite game of 2009. The first post is here.

I couldn't find a picture of the exact weapon, but other than that this picture should give you the right idea.

The spadone is a longsword (in fact it’s ‘longsword’ in Italian). I’ll let Wikipedia describe its general properties:

Longswords have long cruciform hilts with grips over 10 to 15 cm length (providing room for two hands). Straight double-edged blades are often over 1 m to 1.2 m (40″ to 48″) length, and weigh typically between 1.2 and 1.8 kg (2½ to 4 lb), with light specimens just below 1 kg (2.2 lb), and heavy specimens just above 2 kg (4½ lb).

You should be able to picture it now: long and heavy, requiring two hands to wield.

It’s my favourite ranged weapon.

Gaming: The Daily Creed 02 – Kiss the horse

October 15, 2011 1 comment

The Daily Creed is a series of (mostly) bitesize posts about my ongoing playthrough of Assassin’s Creed Brotherhood, sequel to what is still currently my fourth favourite game of 2009. The first post is here.

Imagine the post's title being sung by Sebastian the crab.

I’m a big fan of Jesper Kyd’s soundtracks in these games. There aren’t many game composers whose work stands out but Kyd is one of them. In fact, when I first played Assassin’s Creed 2 I didn’t even know he was doing the soundtrack, and it was only when playing the game that I heard one piece of music that reminded me of a piece from one of the Hitman games, looked it up and discovered that it is in fact his work.

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Gaming: The Daily Creed 01 – “Oh, that’s right.”

October 14, 2011 4 comments

The Daily Creed is a series of (mostly) bitesize posts about my ongoing playthrough of Assassin’s Creed Brotherhood, sequel to what is still currently my fourth favourite game of 2009.

"You remember me, right?"

“I am Desmond Miles. This is my story.”

Assassin’s Creed Brotherhood opens with a recap of the story by Desmond Miles, including the quoted line above. It almost feels like a reminder of Demond’s existence in general. “Remember this guy? It’s actually his story, not Altair’s or Ezio’s, despite them getting all the marketing and majority of play time (and the only good bits of the game).”

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