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Posts Tagged ‘Xbox 360’

Gaming: Darksiders

Over the weekend I started and finished Darksiders on PC, which I picked up very cheaply in a previous Steam sale. It’s a good game, and like the demo suggested it sits somewhere between Zelda and God of War, being combat-heavy and sending you off to dungeons in search of items which help you navigate the world, the boss generally having a weakness to your newest item. The world feels like the creators know more about it than they’re revealing, that they do have some investment in their story and it’s not just dressing up the combat, and there’s a good visual style to a lot of it (especially the main characters), like they’ve been plucked out of a comic or cartoon but without being cel-shaded.

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Gaming: The Daily Creed 07: The brave (?) people of Rome

October 20, 2011 Leave a comment

The Daily Creed is a series of (mostly) bitesize posts about my ongoing playthrough of Assassin’s Creed Brotherhood, sequel to what is still currently my fourth favourite game of 2009. The first post is here.

It seems that every person in this picture is looking at Ezio and thinking, "Yeah, I could probably take him." Except perhaps for the guards.

As with Assassin’s Creed 2, money isn’t hard to come by in the sequel. The economy essentially breaks once you’ve bought a few businesses, with large payments appearing in banks every twenty minutes. While there are others ways to earn money – finding florins in chests, looting corpses and picking pockets – there’s really little need to do so.

There are other reasons to pick pockets though. One is that each time you do so it raises your notoriety, so passing through a busy street is a good way to quickly build it up and ensure guards will always be looking for a fight. The other is that you get to see just how the citizens of Rome react.

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Gaming: The Daily Creed 06: Pavlovian punching

October 19, 2011 Leave a comment

The Daily Creed is a series of (mostly) bitesize posts about my ongoing playthrough of Assassin’s Creed Brotherhood, sequel to what is still currently my fourth favourite game of 2009. The first post is here.

Forget the Templars or the Borgias, these guys are part of the true villainous faction of the series.

As I walk the streets in Assassin’s Creed Brotherhood I find myself instinctively attacking any musician who walks into my path. Not killing them, because Ezio didn’t do that (and the game ‘kills’ you if you kill three civilians in a short amount of time), but grabbing them and beating them to the floor with a few punches, knees or headbutts. I didn’t even think about doing it, it was an automatic reaction to them and I didn’t quite know why.

Then I watched the following video:

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Gaming: The Daily Creed 05: Blame it on the Animus!

October 18, 2011 3 comments

The Daily Creed is a series of (mostly) bitesize posts about my ongoing playthrough of Assassin’s Creed Brotherhood, sequel to what is still currently my fourth favourite game of 2009. The first post is here.

That's right, it's all your fault!

The Assassin’s Creed series is supposed to be a reasonably realistic alternate history (sci-fi conspiracy and genetic memory nonsense aside, naturally). As I briefly covered yesterday there are plenty of moments in the Assassin’s Creed games that potentially undermine it, where Ezio’s world clearly isn’t a realistic one.

The game also has the perfect excuse to get around each one of these immersion-breakers though: It’s just a simulation!

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Gaming: The Daily Creed 04: Thrum… Thrum… Snikt!

October 17, 2011 3 comments

The Daily Creed is a series of (mostly) bitesize posts about my ongoing playthrough of Assassin’s Creed Brotherhood, sequel to what is still currently my fourth favourite game of 2009. The first post is here.

I couldn't find a picture of the exact weapon, but other than that this picture should give you the right idea.

The spadone is a longsword (in fact it’s ‘longsword’ in Italian). I’ll let Wikipedia describe its general properties:

Longswords have long cruciform hilts with grips over 10 to 15 cm length (providing room for two hands). Straight double-edged blades are often over 1 m to 1.2 m (40″ to 48″) length, and weigh typically between 1.2 and 1.8 kg (2½ to 4 lb), with light specimens just below 1 kg (2.2 lb), and heavy specimens just above 2 kg (4½ lb).

You should be able to picture it now: long and heavy, requiring two hands to wield.

It’s my favourite ranged weapon.

Gaming: The Daily Creed 03: Press square to win

October 16, 2011 4 comments

The Daily Creed is a series of (mostly) bitesize posts about my ongoing playthrough of Assassin’s Creed Brotherhood, sequel to what is still currently my fourth favourite game of 2009. The first post is here.

Ezio seems to be stabbing one opponent while using the pistol on a second, which as far as I can tell isn't actually possible to do in the game. Or not yet, at least.

I wasn’t a big fan of much of the original Assassin’s Creed. Accusations that it was a nothing more than a tech demo for the game’s engine were a little unfair but the game was definitely lacking in many respects, which Assassin’s Creed 2 more than made up for two years later.

For me the game’s saving grace was undoubtedly the combat, with a fighting system that scaled well up to massive fights (which I would deliberately start, leading multiple groups of guards into one another before fighting them). Get the timing right and you were unstoppable, executing a series of perfect counters and dodges to take down all foes (or until the remaining opponents fled), but get it wrong and you could very quickly be in trouble. It felt like you were on fairly equal terms with your opponents, getting by on skill but still being very vulnerable even to the most basic of enemies if you made mistakes.

You could make things more interesting by using the hidden blade instead of your swords, because with that equipped you could neither attack or block, relying solely on timing your counters right. It was challenging but it was fun, and a victory against a large group was satisfying.

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Gaming: The Daily Creed 02 – Kiss the horse

October 15, 2011 1 comment

The Daily Creed is a series of (mostly) bitesize posts about my ongoing playthrough of Assassin’s Creed Brotherhood, sequel to what is still currently my fourth favourite game of 2009. The first post is here.

Imagine the post's title being sung by Sebastian the crab.

I’m a big fan of Jesper Kyd’s soundtracks in these games. There aren’t many game composers whose work stands out but Kyd is one of them. In fact, when I first played Assassin’s Creed 2 I didn’t even know he was doing the soundtrack, and it was only when playing the game that I heard one piece of music that reminded me of a piece from one of the Hitman games, looked it up and discovered that it is in fact his work.

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